更新说明:
德鲁伊:
星涌符文技能伤害提高182%。
星涌冷却时间缩短至6秒(原为10秒)。
星涌法力消耗降低至基础法力的1%(原为基础法力的3%)。
猎人:
侧翼打击现在获得武器强化的效益,如磨刀石,全球冷却时间,并正确定义为近战攻击,从而受益于攻击强度和用于躲闪、招架、格挡、暴击、命中等的战斗修饰。
侧翼打击现在被宁静效果阻止。
侧翼打击现在需要装备武器。
侧翼打击宠物伤害现在被正确定义为近战攻击,具有与猎人伤害相同的效益。
猎人宠物攻击数值已更新,更好地与猎人攻击强度相匹配。
开发者注:施放法术的宠物(如蝎毒或闪电吐息)的规模过大,而使用物理能力的宠物的规模过小。我们现在已经将获得的攻击强度标准化,与个体宠物技能的专注消耗相匹配。这意味着专注消耗更高、使用更少的技能将比专注消耗较低、通常更频繁使用的技能在每次攻击时获得更多的攻击强度效益。总体而言,这应该平衡伤害,并减少某些技能在猎人攻击强度上过多或过少的情况。
蝎毒现在将从攻击强度额外获得的伤害均匀分布到目标上的每一层蝎毒上。
开发者注:以前,蝎毒主要从猎人的攻击强度中在第一层蝎毒上获得大部分效益。现在,由控制猎人获得的额外伤害直到目标上有5层毒才会获得。这增加了一些升力时间,并使其在PvP中不那么立即致命。
宠物现在只能获得猎人护甲和耐力的一小部分。
开发者注:猎人宠物从猎人属性中获得的耐久度过高,有些宠物的生命值和护甲可能超过一个装备齐全的25级玩家的两倍以上。我们仍希望专注的猎人能够在某些地下城和团队副本中扮演坦克的角色,但宠物不应该过于有效以至于成为明显的正确选择。
狮子守护之翼已经重新设计,现在将作为一种光环效果。
开发者注:这意味着可以同时拥有狮子守护之翼和其他光环,如雄鹰守护之翼。为了抵消一些猎人宠物造成的较低伤害,并使使用狮子守护之翼的猎人更愿意选择强化雄鹰守护之翼等天赋,我们将狮子守护之翼转变为光环效果而非守护效果。此更改将在明天的定期维护中生效,但工具提示尚未更改。在稍后的热修复中,我们将重新命名狮子守护之翼为“狮心之翼”并更新工具提示。
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牧师:
牧师人偶伤害提高100%。
虚空瘟疫伤害提高200%。
扭曲信仰现在在被暗言术:痛影响的目标上将心灵震爆和心灵箭的伤害提高50%(原为20%)。
潜行者:
刺骨、毒刃和副手刺击现在将正确消耗无情打击效果。
刺骨的工具提示已修复;伤害没有减少。
刺骨伤害现在被正确地视为流血效果,并受益于撕裂减益效果。注意:免疫流血的生物将不再受其影响。
萨满祭司:
熔岩猛击伤害提高至150%的武器伤害(原为100%的武器伤害)。
熔岩猛击法力消耗降低至基础法力的1%(原为基础法力的4%)。
超载现在有50%的概率触发(原为33%)。
双持专精现在在双持时提供10%的额外命中几率。
黑沼深渊世界增益效果已调整。现在除了其他物理伤害和移动速度效果外,还提供3%法术命中和25法
=======官网有进行了补充=========
猎人:
猎人宠物攻击数值已更新,以更好地与猎人攻击强度相匹配。
开发者注:施放法术的宠物,如蝎毒或闪电吐息的规模过大,而使用物理能力的宠物的规模过小。我们现在已经将获得的攻击强度标准化,与个体宠物技能的专注消耗相匹配。这意味着专注消耗更高、使用更少的技能将比专注消耗较低、通常更频繁使用的技能在每次攻击时获得更多的攻击强度效益。总体而言,这应该平衡伤害,并减少某些技能在猎人攻击强度上过多或过少的情况。
蝎毒现在将从攻击强度额外获得的伤害均匀分布到目标上的每一层蝎毒上。
开发者注:以前,蝎毒主要从猎人的攻击强度中在第一层蝎毒上获得大部分效益。现在,由控制猎人获得的额外伤害直到目标上有5层毒才会获得。这增加了一些升力时间,并使其在PvP中不那么立即致命。
宠物现在只能获得猎人护甲和耐力的一小部分。
开发者注:猎人宠物从猎人属性中获得的耐久度过高,有些宠物的生命值和护甲可能超过一个装备齐全的25级玩家的两倍以上。我们仍希望专注的猎人能够在某些地下城和团队副本中扮演坦克的角色,但宠物不应该过于有效以至于成为明显的正确选择。
狮子守护之翼已经重新设计,现在将作为一种光环效果。
开发者注:这意味着可以同时拥有狮子守护之翼和其他光环,如雄鹰守护之翼。为了抵消一些猎人宠物造成的较低伤害,并使使用狮子守护之翼的猎人更愿意选择强化雄鹰守护之翼等天赋,我们将狮子守护之翼转变为光环效果而非守护效果。此更改将在明天的定期维护中生效,但工具提示尚未更改。在稍后的热修复中,我们将重新命名狮子守护之翼为“狮心之翼”并更新工具提示。
黑暗深渊:
在黑暗深渊中,元素抗性降低至更适合25级团队副本的水平。
盖里哈斯特的暗影抗性降至25(原为75)。
洛格斯·杰特的自然抗性降至25(原为75)。
暮光领主凯尔里斯的暗影和奥术抗性降至25(原为75)。
幻影女祭司所有抗性降至0(原为75),因此在第一阶段双法系施法者被送入梦境时不再是坏消息。
入侵的噩梦的暗影和火焰抗性降至25(原为75)。
虚空元素的暗影抗性降至25(原为75)。
腐蚀飞溅的自然抗性降至25(原为75),冰霜抗性降至0(原为25)。
以下是英文原帖
Tomorrow, with scheduled weekly maintenance in each region, we’re going to implement some adjustments based on class performance and feedback.
Season of Discovery
Druid
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Starsurge rune ability damage increased 182%.
Starsurge cooldown reduced to 6 seconds (was 10 seconds).
Starsurge mana cost reduced to 1% of base mana (was 3% of base mana).
Hunter
Flanking Strike now gains the benefit of weapon enhancements like sharpening stones, is now on global cooldown, and is now properly treated as a melee attack, letting it benefit from attack power and combat modifiers to dodge, parry, block, crit, hit, etc.
Flanking Strike is now prevented by Pacify.
Flanking Strike now requires a weapon equipped.
Flanking Strike pet damage is now properly treated as a melee attack, with same benefits as listed above for the hunter’s damage.
Hunter pet attack values have been updated to better scale with Hunter attack power.
Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
Pets now receive a smaller portion of a hunter’s armor and stamina.
Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
Aspect of the Lion has been redesigned and will now function as an Aura.
Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
Priest
Priest Homunculi damage increased by 100%.
Void Plague damage increased by 200%.
Twisted Faith now increases damage done by Mind Blast and Mind Flay by 50% (was 20%) on targets afflicted with Shadow Word: Pain.
Rogue
Saber Slash, Shiv, and Main Gauche will now properly consume Remorseless Attacks.
Saber Slash’s tooltip fixed; damage not reduced.
Saber Slash damage is now properly considered a Bleed and benefits from the Mangle debuff. Note: Bleed-immune creatures will no longer be affected by it.
Shaman
Lava Lash damage increased to 150% weapon damage (was 100% weapon damage).
Lava Lash mana cost reduced to 1% of base mana (was 4%).
Overload now has a 50% chance to trigger (was 33%).
Dual Wield Specialization now grants 10% increased chance to hit while dual-wielding.
Boon of Blackfathom world buff adjusted. It now provides 3% spell hit and 25 spell power buff addition to the other physical damage and movement speed effects (was spell crit).
Developers’ notes: Spellcasters in general are struggling a bit in BFD, mostly due to poor scaling without spellpower and a higher requirement of spell hit to reliably hit creatures 2+ levels above the caster. Keep those Chronoboons handy and don’t stand in the fire and lose your buff!
Blackfathom Deeps
Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
Gelihast Shadow Resist lowered to 25 (was 75).
Lorgus Jett Nature Resist lowered to 25 (was 75).
Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
Void Elementals Shadow Resist lowered lowered to 25 (was 75).
Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25).
The following additional hotfixes have been added to the OP, and will come into effect with maintenance.
Hunter
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Hunter pet attack values have been updated to better scale with Hunter attack power.
Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
Pets now receive a smaller portion of a hunter’s armor and stamina.
Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
Aspect of the Lion has been redesigned and will now function as an Aura.
Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
Blackfathom Deeps
Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
Gelihast Shadow Resist lowered to 25 (was 75).
Lorgus Jett Nature Resist lowered to 25 (was 75).
Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
Void Elementals Shadow Resist lowered lowered to 25 (was 75).
Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25). |
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