[在线修正]11.0.5的额外最后一分钟职业平衡——BDK+奥法
你醒啦?<br/>北美今日上线的补丁,本以为都预热了一阵,尘埃落定了,结果北美管理员发了个“临上线最后一分钟”类的热修补丁北美传送门1<br/><br/>简单翻译校对:<br/><br/>社区经理:<br/>在开发 11.0.5 补丁时,我们对奥法和冰DK的改动主要出发于游戏玩法的改善。经过进一步的分析和反馈来看,如果没有额外改动,很明显这两个专精将会获得大buff。<br/><br/>今天,我们将通过在线修正进行优化更改,以抵消伤害输出总量上的额外增益。<br/><br/>死亡骑士<br/><br/><br/>[*]鲜血:<br/><br/>[*]死亡使者:死神印记的初始和叠加伤害降低 22%。<br/>[*]死亡使者:破灭伤害降低 22%。<br/>[*]死亡使者:灵魂浪潮的伤害降低 22%(不作用于PvP)<br/><br/><br/>[*]冰霜:<br/><br/>[*]死亡使者:死神印记的初始和叠加 伤害降低 22%。<br/>[*]死亡使者:破灭 伤害降低 22%。<br/>[*]死亡使者:灵魂浪潮 伤害降低 22%(不作用于PvP)。<br/>[*]湮灭 伤害降低 6%(不作用于PvP)。<br/>[*]辛达苟萨之息 伤害降低 10%。<br/>[*]死亡寒潮 伤害降低 12%(不作用于PvP)。<br/><br/><br/><br/>法师<br/><br/><br/>[*]奥术:<br/><br/>[*]日怒之刑:奥法的法术火焰宝珠法术伤害加成降低到 1%(之前为 2%)。<br/>[*]日怒之刑:奥法的 残留余烬法术 伤害加成降低到 1%(之前为 2%)。<br/>[*]日怒之刑:白炽耀焰的奥术弹幕 伤害加成降低到 20%(之前为 30%)。<br/>[*]日怒之刑:法力洪流现在为奥法提供 0.5% 的急速(之前为 1%)。<br/>[*]射咒者裂片宝珠 奥法每个球体的分裂生成上限减少到 4 个(之前为 6 个)。<br/>[*]奥术冲击 伤害降低 10%。<br/>[*]奥术弹幕 伤害降低 10%。<br/><br/><br/><br/>我们还计划对其他专精进行调整,并在下周(10 月 29 日)通过每周服务器维护,我们将在几天内分享更多细节。<br/><br/><br/><br/>原文折叠:<br/><br/>As we developed patch 11.0.5, we made some changes for Arcane Mage and Frost Death Knight that were intended to mostly be quality-of-life improvements. After further analysis and feedback, it’s clear that without additional adjustments, these two specs would gain substantial buffs.<br/><br/>Today, we’re making tuning changes via hotfixes to offset the extra gains in throughput.<br/><br/>Death Knight<br/><br/>Blood<br/><br/>Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.<br/>Deathbringer: Exterminate damage reduced by 22%.<br/>Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).<br/>Frost<br/><br/>Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.<br/>Deathbringer: Exterminate damage reduced by 22%.<br/>Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).<br/>Obliterate damage reduced by 6% (does not apply to PvP combat).<br/>Breath of Sindragosa damage reduced by 10%.<br/>Icy Death Torrent damage reduced by 12% (does not apply to PvP combat).<br/>Mage<br/><br/>Arcane<br/>Sunfury: Spellfire Sphere spell damage bonus for Arcane Mages reduced to 1% (was 2%).<br/>Sunfury: Lingering Embers spell damage bonus for Arcane Mages reduced to 1% (was 2%).<br/>Sunfury: Glorious Incandescence Arcane Barrage damage bonus reduced to 20% (was 30%).<br/>Sunfury: Mana Cascade now grants 0.5% Haste for Arcane Mages (was 1%).<br/>Spellslinger - Splintering Orbs Splinter generation cap per orb reduced to 4 for Arcane Mages (was 6).<br/>Arcane Blast damage reduced by 10%.<br/>Arcane Barrage damage reduced by 10%.<br/>We’re also planning tuning for other specs, to be implemented with weekly maintenance next week (October 29), and we’ll have more specifics to share on that in a few days.<br/> 刷新下来来看,配合窝窝头的秘境职业调查分布看来,这“几天后来的专精调整”感觉……待宰羔羊<br/>======<br/>编辑更新一下,窝窝头本来好好的总结11.0.5变动的稿子发了没几分钟的功夫被这篇蓝贴在线修正发送时间上的背刺,导致原作者也重新整理改动了一番:窝窝头传送门1<br/>直接搬运放在1L直接看图和数就行:<br/> 太不稳定了 不想着加强别的职业不停的在这来回砍,跟砍冒头的韭菜一样,砍的都不知道玩什么了最重要的改动一次不给完,还提示下周会继续调整为,再次加强不确定性,活动到底要不要起小号?起了万一被砍,不起万一又没加强又要忍受几周的保安生活,暴雪现改动也太频繁了,而且每次都很大,动不动10%的来回砍或者加强这是一个正常游戏该有的氛围吗?这么多不确定因素 早上还有人说白骑不配给黑骑提鞋,现在跟我说说这20周年图谁站c位<br/> 太对了,给正在开荒的团队致命一击 BLZ平衡团队绝对有反社会情节吧,在补丁上线前突然来这招,故意恶心所有人啊…… 奥法加强了什么东西,现在砍这么多 早上还有人说白骑不配给黑骑提鞋,现在跟我说说这20周年图谁站c位<br/>冰本来加10%现在等于抵消,惩戒砍3%,里外里dk不还是老样子 陆陆续续连续加强血Dk萨莱因,还不用是吧,把死亡死者给你砍费看你用不用,暴雪我真是热烈的马,萨莱因要高急速我一身全能精通 美服喷子还是喷的有效果
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